Exercise My Game: Turning Off-The-Shelf Games into Exergames

Abstract (master project)

Exercise video games (exergames) can motivate players to be more physically active. However, most exergames are controlled by confined and predefined movements and do not promote long-term motivation. Well-funded commercial games often excel at long-term motivation, but are not operated with motion input. Exercise My Game (XMG) is a design framework for turning offthe- shelf action games into full-body motion-based games. Challenges with this approach involve finding mappings from control input to game-action, as well as blending active input feedback with the game’s interface. XMG facilitates transforming well-produced, non-exercise video games into captivating exergames by structuring the design space and outlining game requirements.We illustrateXMG with the example of turning the popular first-person action game Portal 2 into the exergame Sportal.

Key Words: Exergames, games for health, active games, player experience, design framework, motivation, fitness